The Deep Dive
# The Deep Dive - Player Guide
## About
**The Deep Dive** is a vertical Metroidvania platformer. Control a glowing blue character through a minimalist industrial world, climbing walls and grappling between surfaces as you descend into the abyss.
This is a unfinished prototype, I'd appreciate your comments. I'm further polishing the control and will add more enemies.
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## Controls
**Keyboard:**
- **W / ↑** - Climb up
- **S / ↓** - Climb down
- **A / ←** - Move left
- **D / →** - Move right
- **Space** - Jump / Wall jump
- **J** - Attack (shoot downward)
**Touch:**
- D-pad (bottom-left) for movement
- Large button (bottom-right) for jump
- Medium button (right-side) for attack
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## Core Mechanics
### Wall Climbing
Attach to vertical walls automatically on contact. Press W/↑ to climb up, S/↓ to descend. Reach the top edge to flip onto horizontal surfaces.
### Wall Jump
Press Space to leap away from walls. You'll launch in the opposite direction. Use ↑/↓ in mid-air for fine vertical adjustments.
### Grapple Hook
The game's signature mechanic — automatically fly toward nearby walls after jumping.
- **Auto-grapple**: Targets the nearest wall on either side
- **Manual control**: Hold ←/→ to choose direction
- **Occlusion**: Grapple lines can't pass through walls
- **Cancel**: Use attack to break auto-grapple and free-fall
### Dive Attack
Press J to shoot downward and gain upward recoil.
- Tap J for small boosts
- Spam J to fly upward continuously
- Repeated attacks trigger dive mode (faster falling)
- Crashing while diving deals damage
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## Unlockable Abilities
Collect glowing pickups to unlock new moves:
**Double Jump** 🟣 - Air jump (vertical boost only, once per wall contact)
**Edge Climb** 🔵 - Flip onto wall tops and walk horizontally
**Upward Dash** 🟡 - Hold ↑ + Space for powerful launch
**Ground Slam** 🟠 - Dive attack that breaks weak walls
**Break Walls** 🔴 - Destroy breakable barriers to open new paths
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## Tips
- Chain moves: Wall jump → Grapple → Attach → Repeat
- Use attack recoil to extend airtime or cancel grapples
- Orange edges = non-attachable, find alternate routes
- Explore both up and down for hidden abilities
- Combo: Double jump + Upward dash + Attack spam = maximum height
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## Enemies
- **Patrol** (red core): Moves on fixed paths, damages on contact
- **Ranged** (stationary): Shoots bullets when you're in range
- **Flying** (airborne): Tracks and chases your position
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## Visual Style
Minimalist industrial aesthetic:
- **Walls**: Pure black silhouettes
- **Player**: Glowing cyan, stands out in darkness
- **Background**: Depth-based gradients (shallow orange → mid purple → deep toxic green)
- **Particles**: Simple geometric shapes
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🌊 **The Deep Dive** — Master the art of vertical space
| Published | 5 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | AZplaylab |
| Genre | Adventure |
| Tags | Metroidvania |


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